uniform generation of 3D points on cylinder/cone

Posted by Myx on Stack Overflow See other posts from Stack Overflow or by Myx
Published on 2010-04-20T20:47:29Z Indexed on 2010/04/20 20:53 UTC
Read the original article Hit count: 324

Filed under:
|
|
|
|

Hello:

I wish to randomly and uniformly generate points on a cylinder and a cone (separately). The cylinder is defined by its center, its radius and height. Same specifications for the cone. I am able to get the bounding box for each shape so I was thinking of generating points within the bounding box. However, I'm not sure how to project them onto the cylinder/cone or if this is the best idea.

Any suggestions?

Thanks.

© Stack Overflow or respective owner

Related posts about particles

Related posts about 3d