Downloading game assests to SD card on Android
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        Published on 2010-04-23T09:58:26Z
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            2010/04/23
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I'm developing an Android game that has to download some assets to the SD card to keep the size of the app as small as possible. I was thinking of using an uncompressed zip file to bundle all the assets.
A requirement from the client is to protect these assets as much as possible. Being part of the apk is considered enough protection, but if I do this the apk size will be enormous. If I just put a zip bundle in the SD card, then anyone can unzip it and explore its contents.
Is there a simple way to do this without retorting to horrid DRM?
Obviously if someone really wants to check the resources of an Android game, they can. I'm just looking for a simple solution to avoid making this very easy.
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