How do I slow down a flash game?

Posted by dsaccount1 on Stack Overflow See other posts from Stack Overflow or by dsaccount1
Published on 2010-04-26T17:01:41Z Indexed on 2010/04/26 17:03 UTC
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Basically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I've written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?)

Anyway the question is, how would it be possible to slow down the flash game? I've thought of a couple of ways that could work but i'm not sure how to implement them.

    1. Slow down the cpu speed? (smth like that? how?)
    2. As the game progress the time the targets appear and stay up is reduced. Maybe theres a variable controlling all of this, isit possible to modify the address of this variable? freeze it or smth?

Any ideas, suggestions and especially advice would really be appreciated, thanks!

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