How do I get the current color of a fragment?

Posted by Mason Wheeler on Stack Overflow See other posts from Stack Overflow or by Mason Wheeler
Published on 2010-04-29T21:25:03Z Indexed on 2010/04/29 21:27 UTC
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I'm trying to wrap my head around shaders in GLSL, and I've found some useful resources and tutorials, but I keep running into a wall for something that ought to be fundamental and trivial: how does my fragment shader retrieve the color of the current fragment?

You set the final color by saying gl_FragColor = whatever, but apparently that's an output-only value. How do you get the original color of the input so you can perform calculations on it? That's got to be in a variable somewhere, but if anyone out there knows its name, they don't seem to have recorded it in any tutorial or documentation that I've run across so far, and it's driving me up the wall.

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