Dizzy-like game level representation (format)

Posted by topright on Stack Overflow See other posts from Stack Overflow or by topright
Published on 2010-05-13T15:22:31Z Indexed on 2010/05/13 15:34 UTC
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How would you store game level for a Dizzy-like adventure game? How would you specify walkable areas and graphics? Is it tile-based, pixel-based or walkable surfaces can be described by vectors?

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