How to change the coordinate of a point that is inside a GraphicsPath?

Posted by Ben on Stack Overflow See other posts from Stack Overflow or by Ben
Published on 2010-05-15T16:52:32Z Indexed on 2010/05/15 16:54 UTC
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Is there anyway to change the coordinates of some of the points within a GraphicsPath object while leaving the other points where they are?

The GraphicsPath object that gets passed into my method will contain a mixture of polygons and lines. My method would want to look something like:

void UpdateGraphicsPath(GraphicsPath gPath, RectangleF regionToBeChanged, PointF delta)
{
    // Find the points in gPath that are inside regionToBeChanged
    // and move them by delta.
    // gPath.PathPoints[i].X += delta.X; // Compiles but doesn't work
}

GraphicsPath.PathPoints seems to be readonly, so does GraphicsPath.PathData.Points. So I am wondering if this is even possible.

Perhaps generating a new GraphicsPath object with an updated set of points? How can I know if a point is part of a line or a polygon?

If anyone has any suggestions then I would be grateful.

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