Microsoft Technical Computing

Posted by Daniel Moth on Daniel Moth See other posts from Daniel Moth or by Daniel Moth
Published on Tue, 01 Jun 2010 06:33:48 GMT Indexed on 2010/06/01 8:44 UTC
Read the original article Hit count: 531

Filed under:

In the past I have described the team I belong to here at Microsoft (Parallel Computing Platform) in terms of contributing to Visual Studio and related products, e.g. .NET Framework. To be more precise, our team is part of the Technical Computing group, which is still part of the Developer Division. This was officially announced externally earlier this month in an exec email (from Bob Muglia, the president of STB, to which DevDiv belongs). Here is an extract:

"…

As we build the Technical Computing initiative, we will invest in three core areas:

1. Technical computing to the cloud: Microsoft will play a leading role in bringing technical computing power to scientists, engineers and analysts through the cloud. Existing high- performance computing users will benefit from the ability to augment their on-premises systems with cloud resources that enable ‘just-in-time’ processing. This platform will help ensure processing resources are available whenever they are needed—reliably, consistently and quickly.

2. Simplify parallel development: Today, computers are shipping with more processing power than ever, including multiple cores, but most modern software only uses a small amount of the available processing power. Parallel programs are extremely difficult to write, test and trouble shoot. However, a consistent model for parallel programming can help more developers unlock the tremendous power in today’s modern computers and enable a new generation of technical computing. We are delivering new tools to automate and simplify writing software through parallel processing from the desktop… to the cluster… to the cloud.

3. Develop powerful new technical computing tools and applications: We know scientists, engineers and analysts are pushing common tools (i.e., spreadsheets and databases) to the limits with complex, data-intensive models. They need easy access to more computing power and simplified tools to increase the speed of their work. We are building a platform to do this. Our development efforts will yield new, easy-to-use tools and applications that automate data acquisition, modeling, simulation, visualization, workflow and collaboration. This will allow them to spend more time on their work and less time wrestling with complicated technology.

"

Our Parallel Computing Platform team is directly responsible for item #2, and we work very closely with the teams delivering items #1 and #3.

At the same time as the exec email, our marketing team unveiled a website with interviews that I invite you to check out: Modeling the World.




Comments about this post welcome at the original blog.

© Daniel Moth or respective owner

Microsoft Technical Computing

Posted on Dot net Slackers See other posts from Dot net Slackers
Published on Tue, 01 Jun 2010 00:00:00 GMT Indexed on 2010/06/01 10:55 UTC
Read the original article Hit count: 531

Filed under:
In the past I have described the team I belong to here at Microsoft (Parallel Computing Platform) in terms of contributing to Visual Studio and related products, e.g. .NET Framework. To be more precise, our team is part of the Technical Computing group, which is still part of the Developer Division. This was officially announced externally earlier this month in an exec email (from Bob Muglia, the president of STB, to which DevDiv belongs). Here is an extract: " As we build the Technical...

Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.



Email this Article

© Dot net Slackers or respective owner

Related posts about ParallelComputing

  • Screencasts introducing C++ AMP

    as seen on Daniel Moth - Search for 'Daniel Moth'
    It has been almost 2.5 years since I last recorded a screencast, and I had forgotten how time consuming they are to plan/record/edit/produce/publish, but at the same time so much fun to see the end result! So below are links to 4 screencasts to teach you C++ AMP basics from scratch (even if you class… >>> More

  • C++ AMP Video Overview

    as seen on Daniel Moth - Search for 'Daniel Moth'
    I hope to be recording some C++ AMP screencasts for channel9 soon (you'll find them through my regular screencasts link on the left), and in all of them I will assume you have watched this short interview overview of C++ AMP.   Note: I think there were some technical problems with streaming… >>> More

  • GPGPU

    as seen on Daniel Moth - Search for 'Daniel Moth'
    WhatGPU obviously stands for Graphics Processing Unit (the silicon powering the display you are using to read this blog post). The extra GP in front of that stands for General Purpose computing.So, altogether GPGPU refers to computing we can perform on GPU for purposes beyond just drawing on the screen… >>> More

  • GPU Debugging with VS 11

    as seen on Daniel Moth - Search for 'Daniel Moth'
    With VS 11 Developer Preview we have invested tremendously in parallel debugging for both CPU (managed and native) and GPU debugging. I'll be doing a whole bunch of blog posts on those topics, and in this post I just wanted to get people started with GPU debugging, i.e. with debugging C++ AMP code… >>> More

  • Microsoft Windows HPC Server R2 Beta2

    as seen on Daniel Moth - Search for 'Daniel Moth'
    Internally and unofficially we refer to this as "HPC Server v3" and its Beta2 became available last week. Read the full story on this blog post from Ryan and this one from Don. There has been a lot of excitement on the web for this release with coverage from last Wednesday here, here, here… >>> More