What do the ddx and ddy values do in this AABB ray intersect algorithm?

Posted by Paz on Stack Overflow See other posts from Stack Overflow or by Paz
Published on 2010-05-31T13:07:04Z Indexed on 2010/06/02 1:03 UTC
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Does anyone know what the ddx and ddy values do in the AABB ray intersect algorithm? Taken from the following site http://www.blitzbasic.com/codearcs/codearcs.php?code=1029 (show below).

Local txmin#,txmax#,tymin#,tymax#

// rox, rdx are the ray origin on the x axis, and ray delta on the x axis ... y-axis is roy and rdy

Local ddx# =1.0/(rox-rdx)
Local ddy# =1.0/(roy-rdy)

If ddx >= 0
    txmin = (bminx - rox) * ddx
    txmax = (bmaxx - rox) * ddx
Else
    txmin = (bmaxx - rox) * ddx
    txmax = (bminx - rox) * ddx
EndIf

If ddy >= 0
    tymin = (bminy - roy) * ddy
    tymax = (bmaxy - roy) * ddy
Else
    tymin = (bmaxy - roy) * ddy
    tymax = (bminy - roy) * ddy
EndIf

If ( (txmin > tymax) Or (tymin > txmax) ) Return 0

If (tymin > txmin) txmin = tymin
If (tymax < txmax) txmax = tymax

Local tzmin#,tzmax#
Local ddz# =1.0/(roz-rdz)

If ddz >= 0
    tzmin = (bminz - roz) * ddz
    tzmax = (bmaxz - roz) * ddz
Else
    tzmin = (bmaxz - roz) * ddz
    tzmax = (bminz - roz) * ddz
EndIf

If (txmin > tzmax) Or (tzmin > txmax) Return 0

Return 1

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