Understanding prototype method calls

Posted by Tristan on Stack Overflow See other posts from Stack Overflow or by Tristan
Published on 2010-06-03T00:18:13Z Indexed on 2010/06/03 0:24 UTC
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In trying to call a method on the CodeMirror javascript code editor. I'm new to javascript and trying to understand how object oriented stuff works. I'm having problems calling what I believe are methods. For instance,

var editor = CodeMirror.fromTextArea('code', options);
editor.grabKeys(function(e) { alert("Key event");});

This gives the Uncaught TypeError: Cannot call method 'grabKeys' of undefined. Looking at the editor object reveals that grabKeys seems to be located at editor.__proto__.grabKeys.

How should I be thinking about this?

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