A Scripting language for XNA

Posted by RCIX on Stack Overflow See other posts from Stack Overflow or by RCIX
Published on 2010-06-06T09:12:41Z Indexed on 2010/06/06 9:22 UTC
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I've written a game engine, which i want to integrate scripting into. However, i've looked at the available choices, which seem to be the following:

The problems with those are (respectively):

  • Built for XNA 1 -- there's an XNA 3.1 port but it's under the Apache license which i'm not sure is compatible with our goals (and it has a bit obtuse syntax)
  • Appears to not properly use type-safe objects (e.g. ArrayList over generics)
  • Is in beta, and only runs on XNA 3.0

So, to summarize my specific needs (in order of importance most to least):

  • Needs to run on XNA 3.1
  • Needs to run on the XBox and Windows
  • Should have a relatively simple API -- something closer to Jint's than Xnua's
  • preferably uses Lua, C#, or similar languages
  • Must be commercially sellable -- if some form of credit is needed, then that's fine.

Are there any scripting solutions that meet my needs, or will i have to (eventually) roll my own?

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