Algorithm to merge adjacent rectangles into polygon

Posted by Glitch on Stack Overflow See other posts from Stack Overflow or by Glitch
Published on 2009-03-13T18:24:34Z Indexed on 2010/06/06 8:22 UTC
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I guess that my problem is related to "convex hull", but no the same. All shapes in the drawing are rectangles with same width and height. Many are adjacent to each other. I want to combine those adjacent rectangles into polygons. Unlike "convex hull", the resuled polygons could be "hollow" inside.

Is there any open source algorithm available?

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