Opengl: use a texture only to give alpha channel to a colored object

Posted by Damian on Stack Overflow See other posts from Stack Overflow or by Damian
Published on 2010-06-11T02:16:03Z Indexed on 2010/06/11 2:23 UTC
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I'm new at OpenGL and I can't find out how to do this:
I want to render a letter and be able to change it's color, so I have a texture with the letter on a transparent background. I managed to render it using this code:

glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)  

But that renders the letter in black, as it's on the texture. How can I render it with the color setted with glColor4f?

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