my first shader in WebGL
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        Published on 2010-06-17T20:07:53Z
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            2010/06/17
            20:13 UTC
        
        
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Hello,
I am writing my first shader in WebGL. I was wondering if the GLSL language has any way to evaluate if an attribute or a uniform is null. According to the specs it does not support to do something like
if (attributeX) {
dothis();
}  
else{ 
dothat():
}
And I think it would be a waste to write a bool attribute for each of these cases would be a waste.
Another question: what happen during rendering when you don't pass along the uniforms or attribs to the shader?
Thanks!
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