finite state machine used in mario like platform game

Posted by juakob on Game Development See other posts from Game Development or by juakob
Published on 2011-01-30T19:49:51Z Indexed on 2011/01/31 15:34 UTC
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I dont understand how to use a finite state machine with the entity controlled by the player. For example i have a mario(2d platform) i can jump,run,walk,take damage,swim,etc so my first thought was to use this actions as states. But what happen when you are running when you take damage? or jumping taking damage and shooting at the same time?

I just want to add functionalities(actions) to the player in a clean way(not using ifs for all the actions in the entity update)

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