Low coupling and tight cohesion

Posted by hidayat on Game Development See other posts from Game Development or by hidayat
Published on 2011-02-22T11:25:41Z Indexed on 2011/02/22 15:33 UTC
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Of course it depends on the situation. But when a lower lever object or system communicate with an higher level system, should callbacks or events be preferred to keeping a pointer to higher level object?

For example, we have a world class that has a member variable vector<monster> monsters. When the monster class is going to communicate with the world class, should I prefer using a callback function then or should I have a pointer to the world class inside the monster class?

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