How to get quality sprite sheet generation with rotations

Posted by BenMaddox on Game Development See other posts from Game Development or by BenMaddox
Published on 2010-10-09T15:53:35Z Indexed on 2011/02/25 15:33 UTC
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I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png sequence and then used a C# app to do matrix based rotations (System.Drawing.Drawing2D.Matrix).

Unfortunately, there are several places where the image gets clipped.

What would you suggest for a way to get high quality rotations from either flash or the exported PNGs? A circle should fit within the same image boundaries. I don't mind a new program that I must write or an existing program I must download/buy.

Example Sprite sheet

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