What would be the level of effort required to implement a screencapture command on a PS3 game?

Posted by Sean Scott on Game Development See other posts from Game Development or by Sean Scott
Published on 2011-03-03T00:39:30Z Indexed on 2011/03/04 15:34 UTC
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Looking to see what the level of effort is for implementing a screen capture command into PS3 game by a mid-level PS3 game developer.

Bonus for a description of what is involved in the process...

EDIT

Not sure how to get back my question since it was the first but let me clarify some things. @Nate Bross, nope I am not the actor although i've fielded calls for him on occasion

@coderanger my intent was to try and speak to other PS3 developers, however coming from a web development no one in my social circle close or extended develops on the PS3. Additionally i'm interested in hearing the effort required in terms of hours so that this information can be passed on to a client. A client who has a game on the PS3 using the unreal engine. Convo with devs sometimes go something like "can you implement feature a" which gets a response "this will take us 8 weeks and an army". Trying to be educated before the ask. I hope that helps

If anyone here is a PS3 game dev and would like to respond off site so as not to break NDA that would be awesome.

@Roger it would be from within the game, something that users can use. Something akin to the iphone screencap utility. No need to get fancier than that.

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