Circular Bullet Spread not Even

Posted by SoulBeaver on Game Development See other posts from Game Development or by SoulBeaver
Published on 2011-11-13T12:55:14Z Indexed on 2011/11/13 18:06 UTC
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I'm creating a bullet shooter much in the style of Touhou. Right now I want to have a very simple circular shot being fired from the enemy.

See this picture:

As you can see, the spacing is very uneven, which isn't very good if you want to survive.

The code I'm using is this:

private function shoot() : void
{
    const BULLETS_PER_WAVE : int = 72;
    var interval : Number = BULLETS_PER_WAVE / 360;

    for (var i : int = 0; i < BULLETS_PER_WAVE; ++i
    {
        var xSpeed : Number = GameConstants.BULLET_NORMAL_SPEED_X * Math.sin(i * interval);
        var ySpeed : Number = GameConstants.BULLET_NORMAL_SPEED_Y * Math.cos(i * interval);

        BulletFactory.createNormalBullet(bulletColor_, alice_.center, xSpeed, ySpeed);
    }

    canShoot_ = false;
    cooldownTimer_.start();
}

I imagine my mistake is in the sin, cos functions, but I'm not entirely sure what's wrong.

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