Circular Bullet Spread not Even
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                SoulBeaver
            
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        Published on 2011-11-13T12:55:14Z
        Indexed on 
            2011/11/13
            18:06 UTC
        
        
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I'm creating a bullet shooter much in the style of Touhou. Right now I want to have a very simple circular shot being fired from the enemy.
See this picture:

As you can see, the spacing is very uneven, which isn't very good if you want to survive.
The code I'm using is this:
private function shoot() : void
{
    const BULLETS_PER_WAVE : int = 72;
    var interval : Number = BULLETS_PER_WAVE / 360;
    for (var i : int = 0; i < BULLETS_PER_WAVE; ++i
    {
        var xSpeed : Number = GameConstants.BULLET_NORMAL_SPEED_X * Math.sin(i * interval);
        var ySpeed : Number = GameConstants.BULLET_NORMAL_SPEED_Y * Math.cos(i * interval);
        BulletFactory.createNormalBullet(bulletColor_, alice_.center, xSpeed, ySpeed);
    }
    canShoot_ = false;
    cooldownTimer_.start();
}
I imagine my mistake is in the sin, cos functions, but I'm not entirely sure what's wrong.
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