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Hi,
I'm porting Quake3 on linux using quake3 open source.
I used ioquake3, but It uses SDL library. Do you know how to compile the quake3 without SDL and OpenAL with ioquake3? Or anyone have the quake source which is not included the linbrary?
And I don't want to compile using perl scrip, neither…
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First of all I have Xcode 4 installed in Mac OS X Snow Leopard 10.6.8. I have downloaded the Quake 3 source code 1.32b release but I can't open the Xcode project that is inside the /macosx folder since it is in the old .pbproj format and therefore it throws an "incompatible version" error. Has anyone…
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I just downloaded quake 3 for learning purposes.
I know some of some linear algebra(basic vector math ie: dot,cross product).
However I can't decipher what below method does, I know what is yaw,pitch and roll.
But I can't connect these with vector.
Worse, I'm not sure this fall under what math 'category'…
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I would like to implement an intelligent bot for Quake-3. I downloaded the and built the code successfully under Linux. My problem is that I couldn't find any complete tutorial telling me how to build an agent; telling which files to use( as there are many files in the source code).
Can you give…
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I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no problem with loading model alone, but there is a *.shader file and i have no idea how to load it to…
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