When to detect collisions in game loop

Posted by Ciaran on Game Development See other posts from Game Development or by Ciaran
Published on 2012-03-19T18:01:19Z Indexed on 2012/03/19 18:15 UTC
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My game loop uses a fixed time step to do "physics" updates, say every 20 ms. In here I move objects. I draw frames as frequently as possible. I work out a value between 0 and 1 to represent the proportion of the physics tick that is complete and interpolate between the previous and current physics state before drawing. It results in a smoother game assuming the frame rate is higher than the physics update rate.

I am currently doing the collision detection in the physics update routine. I was wondering should it instead take place in the interpolated draw routine where the positions match what the user sees? Collisions can result in explosions by the way.

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