Render an image with separate layers for shadows/reflections in 3D Studio Max?

Posted by Bernd Plontsch on Game Development See other posts from Game Development or by Bernd Plontsch
Published on 2012-03-29T10:10:07Z Indexed on 2012/03/29 11:43 UTC
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I have a scene with a simple object standing on a ground in the center. Caused by lights and the ground material there is some shadow and reflection on the ground surrounding the object.

How can I render an image containing 3 separate layers for

  • the object
  • the ground
  • the reflection / shadow on the ground

Which format to use for this (it should include all 3 layers + I should be able to enable/disable them in Photoshop)? How do I define or prepare those layers for being rendering as image layers?

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