Newton Game Dynamics: Making an object not affect another object

Posted by Boreal on Game Development See other posts from Game Development or by Boreal
Published on 2012-04-04T21:31:54Z Indexed on 2012/04/04 23:46 UTC
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I'm going to be using Newton in my networked action game with Mogre. There will be two "types" of physics object: global and local. Global objects will be kept in sync for everybody; these include the players, projectiles, and other gameplay-related objects. Local objects are purely for effect, like ragdolls, debris, and particles.

Is there a way to make the global objects affect the local objects without actually getting affected themselves? I'd like debris to bounce off of a tank, but I don't want the tank to respond in any way.

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