3D Huge mesh rendering

Posted by Keyhan Asghari on Game Development See other posts from Game Development or by Keyhan Asghari
Published on 2012-04-07T20:04:45Z Indexed on 2012/04/07 23:46 UTC
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I am writing a program, that as input, I have a huge 3d mesh (with mostly structured and cubic shaped elements), and I want to realtime render it, but not as real-time as a game. But speed of rendering is somehow important. The most important point is, I don't need any special lighting nor any shadows. Also, the objects to render are static, and they do not move.

I've read about ray tracing methods, but I don't know if there is any good libraries for this purpose, or I have to implement everything by myself.

Thanks a lot.

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