Realtime rendering using a ray tracing engine

Posted by Keyhan Asghari on Game Development See other posts from Game Development or by Keyhan Asghari
Published on 2012-04-08T12:56:18Z Indexed on 2012/04/08 17:47 UTC
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I want to render an object that has a mesh with one million hexagonal elements(100 * 100 * 100).

Lights, shadows and textures is not important and each element has a solid color. and finally, the actions I want to have, is simply rotating the object, zooming and panning.

I am wondering what ray tracing engine is better for my conditions. or, do I have to take another approach?

any help will be appreciated.

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