Client-side prediction for FPS

Posted by newprogrammer on Game Development See other posts from Game Development or by newprogrammer
Published on 2012-04-14T00:06:05Z Indexed on 2012/04/14 5:41 UTC
Read the original article Hit count: 200

Filed under:

People that understand client-side prediction and client-side interpolation, I have a question:

When I play the game Team Fortress 2, and type cl_predict 1 into the developer's console, it enables client-side prediction. The also says "6 predictable entities reinitialized". It says this regardless of how many players are on the server, which makes sense, because other players are not predictable entities.

I thought client-side prediction was only for the movement of the player. Are there other entities that the client can provide prediction for?

© Game Development or respective owner

Related posts about first-person-shooter