Development costs of an indie multiplayer arcade shooter

Posted by VorteX on Game Development See other posts from Game Development or by VorteX
Published on 2012-11-23T15:17:50Z Indexed on 2012/11/23 17:20 UTC
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Me and a friend of mine have been wanting to remake one of our favorite games of all time (007: Nightfire) for a long time now.

However, remaking a game likes this is really complicated because of the rights to the Bond-franchise. That site was created months ago, and by doing so we have found some great people (modelers, level designers, etc.) that want to help, but our plans have changed a little bit.

Our current plan is to create a multiplayer-only remake of the original game, removing all the Bond-references so that the rights shouldn't be a problem anymore. We still want to create the game using the UDK and SteamWorks for both PC and Mac.

Currently there's 3 things I need to find out:

  • The costs of creating an arcade shooter like this. We want to use crowdfunding to fund the project.
  • The best way to manage a project like this over the internet. Our current team consists of people all over the world, and we need a central place to discuss, collaborate and store our files.
  • The best place to find suitable people for this project. We already have some modelers and level designers but we also need animators, artists, programmers, etc.

I believe creating an arcade game like this with a small team is feasible. The game in a nutshell: ±10 maps, ±20 weapons, ±12 game modes, weapon/armor pickups, grapple hook gadget, no ADS, uses SteamWorks, online matchmaking, custom games, AI bots, appearance selection, level progression using XP (no unlocks), achievements.

Does anyone know where to start? Any help is appreciated.

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