Create edges in Blender

Posted by Mikey on Game Development See other posts from Game Development or by Mikey
Published on 2012-05-31T19:59:21Z Indexed on 2012/05/31 22:52 UTC
Read the original article Hit count: 400

Filed under:
|
|
|
|

I've worked with 3DS Max in Uni and am trying to learn Blender.

My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is:

Say I have a poly in the middle of a mesh and I want to split it in two. Simply adding an edge between two edges. This would cause a two 5gons either side.

It's a simple technique I use every now and then when I want to modify geometry. It's called "Edge connect" in 3DS Max.

In Blender the only edge connect method I can find is to create edge loops, not helpful when aiming at low poly iPhone games.

Is there an equivalent in blender?

© Game Development or respective owner

Related posts about 3d

Related posts about models