Programmer friendly non-voxel art styles?

Posted by Overv on Game Development See other posts from Game Development or by Overv
Published on 2012-06-05T22:40:03Z Indexed on 2012/06/05 22:47 UTC
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Like many other programmers I've always wanted to make a game, but simply lack the skills to do any production quality graphics. I am however sure that I want to do the models and textures myself, because I need a lot of different objects and I am sure I wouldn't be able to find good matching models on 3D sites.

That means I'll have to pick an art style that is "simple", programmer friendly. An extreme example of this is of course Minecraft, but I don't want to go that basic. I'm absolutely against creating a voxel game.

What kind of art styles are out there that are relatively simple, i.e. things made out of basic shapes and textures, but are still good enough to form a believable and detailed world?

An example of what I mean is wind waker. The objects are formed of relatively simples shapes, but still provide enough detail to create a nice, living world. The environment my game is set in is a city environment.

What I'm really asking for here are good examples of "simple" art styles applied in practice, so I can choose one that fits my skills.

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