How to play the sound of an object sliding on another object for a variable duration

Posted by Antoine on Game Development See other posts from Game Development or by Antoine
Published on 2012-06-05T23:45:11Z Indexed on 2012/06/06 4:48 UTC
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I would like to add sound effects to a basic 2D game. For example, a stone sphere is rolling on wood surface. Let's say I have a 2 second audio recording of this. How could I use the sample to add sound for an arbitrary duration ?

So far I have two solutions in mind:

a/ record the sound for an amount of time that is greater than the maximum expected duration, and play only a part of it;

b/ extract a small portion of the sample and play it in a loop for the duration of the move; however I'm not sure if it makes sense with an audio wave.

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