Hidden Loading with UDK

Posted by CyrusFiredawn on Game Development See other posts from Game Development or by CyrusFiredawn
Published on 2012-06-09T17:19:32Z Indexed on 2012/06/09 22:48 UTC
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I was wondering, how would I go about creating hidden loading scenes with UDK? For example, a character walks in to an elevator, the elevator fakes movement, whilst the previous floor is destroyed and the next floor is loaded on top.

I assume it's possible with UDK, since it's supposedly rather flexible, but I've never used UDK before (I decided to ask this question first to save me learning it all, finding out it isn't possible, then giving up).

So yeah, is hiding the loading process possible? And if so, how would I go about doing it?

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