Simple question about a cocos2d based game template
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            by 
                Zishan
            
        on Game Development
        
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        Published on 2012-05-19T17:46:37Z
        Indexed on 
            2012/06/19
            9:25 UTC
        
        
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cocos2d-iphone
|cocos2d
I am learning a cocos2d based Game template tutorial from here and now I am at this point of the tutorial. My question is, how can i run 30 different scenes in 30 different levels of 5 chapter? Now I am using this
switch (gameData.selectedLevel) {
    case 1:
    [SceneManager goChapter1Level1Scene];
    break;
    (... snip a whole lot of lines...)
    case 30:
    [SceneManager goChapter5Level6Scene];
    break;
    default: break;
}
in the "- (void) onPlay: (CCMenuItemImage*) sender" method. But it work only for 6 levels scene of chapter1. Other 4 chapters levels are show as same as 1st chapter levels scene. they are not show their own level scene. can any one please teach me, how can I do this stuff using this game template?
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