Rotate a vector relative to itself
        Posted  
        
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                Paul Manta
            
        on Game Development
        
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        Published on 2012-06-20T21:19:38Z
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            2012/06/20
            21:26 UTC
        
        
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I have a plane defined by transform.forward and transform.right, with 0 degrees corresponding to the forward vector and positive 90 degrees to the right vector.
How can I create a third vector rotated in this plane. A rotation of 0 degrees would mean the vector is identical to transform.forward, a rotation of 30 degrees would mean it forms a 30 degree angle with the forward vector.
In other words, I want to rotate the forward vector relative to itself, in the plane it defines with the right vector.
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