What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

Posted by Michael on Game Development See other posts from Game Development or by Michael
Published on 2012-06-28T03:49:19Z Indexed on 2012/06/28 9:23 UTC
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What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games (e.g., from the NES, SNES, and 1980-90s arcade eras), and I would love to see examples with text, graphics, or both.

To illustrate, here are a few examples of the type of instructions that I'm thinking of:

  • Smash the A button to lift something heavy!
  • Toggle the joystick back and forth to break free!
  • Quickly press the button to build power in a meter!

I'm working on a 2D iOS game with retro-style pixel art, and there's a point where I want the player to quickly tap on a sprite to complete an action. I have a serviceable starting point -- the word "TAP" flashing with an arrow repeatedly moving downward beneath it:

Tap Tap Tap!

But it still doesn't feel quite right.

I would love to see some actual examples from the golden days of 2D gaming to use as reference material. I know examples abound, but I'm just struggling to think of any concrete ones at the moment.

Can you think of any examples of this type of thing in old games?

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