How much localizations is too much for a game?

Posted by Krom Stern on Game Development See other posts from Game Development or by Krom Stern
Published on 2012-07-11T06:30:01Z Indexed on 2012/07/11 9:23 UTC
Read the original article Hit count: 227

Filed under:

We are making an RTS game and we intend to add localizations to all languages our players use. So far we have 16 locales and about 3-4 are being planned.

Now some crazy ideas pop up from our community, players ask for "funny text" localizations. We have been already offered a pack that makes it for 1 of our languages. Now I was thinking where should we draw a line between official localizations which we include into the game and unofficial mods that players will have to install on their own?

Obviously overcrowding locale selection menu with all sorts of funny locales (LOL-cat, redneck, welsh, medieval, simplified, etc.) for all the languages seems way too much. But is it really? What are the hidden pros and cons of having too much locales and how much is too much?

© Game Development or respective owner

Related posts about localization