Making retro games: Any good known game architectures?

Posted by A.Quiroga on Game Development See other posts from Game Development or by A.Quiroga
Published on 2012-09-01T17:34:47Z Indexed on 2012/09/01 21:50 UTC
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I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done .

For example the physics of the jump and collisions . It seams to be time perfect , but i use the deltaTime to try to aproximate the value in game . I think in this case maybe its using some calcs with processor Hz , but i don't know.

Then the simple question , is there any resources of how did they programm this games? Or any idea of the simple ideas repeated each game to game in the old style retro games.

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