OpenGL Mapping Textures to a Grid Stored Inside Vertex Array

Posted by Matthew Hoggan on Stack Overflow See other posts from Stack Overflow or by Matthew Hoggan
Published on 2012-09-09T03:27:25Z Indexed on 2012/09/09 3:38 UTC
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I am writing a test to verify something. This is not production code, just verification code. So I would appreciate it if the specific question was answered.

I have code that uses indices and vertices to draw a set of triangles in the shape of a grid. All the vertices are drawn using glDrawElements(). Now for each vertex I will set its corresponding Texture Coordinates to 0 or 1 for each set of triangles that form a square in the grid. Basically I want to draw a collage of random textures in each one of the "squares" (consisting of two triangles). I can do this using the glBegin() and glEnd() method calls inside a for loop using the fixed functional pipeline, but I would like to know how to do this using Vertex Arrays.

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