Z axis in isometric tilemap
        Posted  
        
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                gyhgowvi
            
        on Game Development
        
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        Published on 2012-07-12T01:29:58Z
        Indexed on 
            2012/09/10
            15:50 UTC
        
        
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I'm experimenting with isometric tile maps in JavaScript and HTML5 Canvas. I'm storing tile map data in JavaScript 2D array.
// 0 - Grass
// 1 - Dirt
// ...
var mapData = [
    [0, 0, 0, 0, 0],
    [0, 0, 1, 0, 0,
    ...
]
and draw
for(var i = 0; i < mapData.length; i++) {
    for(var j = 0; j < mapData[i].length; j++) {
        var p = iso2screen(i, j, 0); // X, Y, Z
        context.drawImage(tileArray[mapData[i][j]], p.x, p.y);
    }
}
but this function mean's all tile Z axis is equal to zero.
var p = iso2screen(i, j, 0);
Maybe anyone have idea and how to do something like mapData[0][0] Z axis equal to 3 mapData[5][5] Z axis equal to 5?
I have idea: Write function for grass, dirt and store this function to 2D array and draw and later mapData[0][0].setZ(3); But it is good idea to write functions for each tiles?
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