WPF or WinForms for Game Development and learning resources?

Posted by Stephen Lee Parker on Game Development See other posts from Game Development or by Stephen Lee Parker
Published on 2012-09-25T11:19:12Z Indexed on 2012/09/25 15:51 UTC
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I'm looking to create a game framework for my own personal use... I want to use WPF, but I'm unsure if that is a wise choice...

The games I will be writing should not require high performance graphics, so I am hoping to build on native classes... I do not want to rely on external DLL's unless I generate them myself.

The games will be for young children, say 4 to 8. Most will be learning puzzles or simple shooters.

The most advanced will be a platform game (non-scrolling screen like the old Atari Miner 2049er game).

I think I know how to write something like the old Atari Chopper Command (partially written and my 4 year old loves it, but I used WinForms and GDI), Pac-Man, Tetris, Astroids, Space Invaders, Slider Puzzle, but I do not really know how to write the platform game... In my mind, I'm getting caught in collision detection and how to make a character jump and how to make a character walk up a slope or steps...

Can anyone point me to information on developing a platform game in C#?

Would you suggest WinForms or WPF for game development?

I'm not looking for great graphics and speed, just entertaining game play...

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