Entity System and rendering

Posted by hayer on Game Development See other posts from Game Development or by hayer
Published on 2012-10-03T08:05:34Z Indexed on 2012/10/03 9:50 UTC
Read the original article Hit count: 125

Okey, what I know so far; The entity contains a component(data-storage) which holds information like; - Texture/sprite - Shader - etc

And then I have a renderer system which draws all this. But what I don't understand is how the renderer should be designed. Should I have one component for each "visual type". One component without shader, one with shader, etc?

Just need some input on whats the "correct way" to do this. Tips and pitfalls to watch out for.

© Game Development or respective owner

Related posts about architecture

Related posts about rendering