Flash: Memory usage is low but framerate keeps dropping

Posted by Cyborg771 on Game Development See other posts from Game Development or by Cyborg771
Published on 2012-08-07T22:39:57Z Indexed on 2012/10/03 21:56 UTC
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So I'm working on a puzzle game in flash. For all intents and purposes it's like Tetris. I spawn blocks, they move around the screen, then they get destroyed and disappear. I was having some trouble with the memory usage being too high over time so I read up on memory management and I think I have that figured out now. It's definitely climbing slower than it was before, but the framerate is still taking a huge dive after playing for a while. If it's not a memory leak what else could be causing this? Thanks in advance.

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