Where does the light come from, using Maya/Panda3D?

Posted by Aerovistae on Game Development See other posts from Game Development or by Aerovistae
Published on 2012-10-10T12:34:26Z Indexed on 2012/10/10 15:55 UTC
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Total noob to Maya. Total noob to Panda3D. Planning on becoming really good at both as soon as I have free time to do so, but right now I have an assignment due in a few hours which requires this:

(The part which confuses me is bolded.)

  • Model and texture a vehicle and two different obstacles
  • Build a scene graph in Panda with a plane, the vehicle, several copies of each of the obstacles, and (at least) a direction light

  • Program vehicle movement, constrained to a plane (no terrain)

  • Working headlights

  • Vehicle collides with obstacles

How do I attach a light source to a model? I'm assuming this is done in Panda3D but I'm sufficiently new to this that I wouldn't be astonished to hear it's part of the model.

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