Any advice for dynamic music control?

Posted by Assembler on Game Development See other posts from Game Development or by Assembler
Published on 2012-10-15T12:58:22Z Indexed on 2012/10/15 15:55 UTC
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I would like to be able to dynamically progress the score, and affect the volume levels of separate channels within the music. How could I do this?

From my experience with mod music (olden days Amiga music, Mod Tracker, Scream Tracker, Fast Tracker II, Impulse Tracker etc etc), I believe this is the best way to tackle the problem, to allow the music to move from one loop to another, without anything mixed down.

I want to do this in AS3, and am considering pulling apart Flod to make this happen

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