Unreal 3 Editor (Unreal Tournament 3) Why does the X Y Z translations now rotate along with my static meshes?

Posted by Gareth Jones on Game Development See other posts from Game Development or by Gareth Jones
Published on 2012-10-16T03:42:53Z Indexed on 2012/10/16 5:30 UTC
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So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well. However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake (or other wise somehow changed something) by mistake. Now the X Y Z translations that are used to move objects around in the editor will rotate along with the object (Ive put images down below to help show what I mean) - This is very annoying because it also changes the direction the arrow keys move a rotated object, in the example below, the Down arrow key will now move the object to the right.

How can I fix this?

(Note both images are taken from the same viewpoint)

Before Rotation:

Before Rotation

After Rotation:

After Rotation

P.S. If someone could please provide me with the correct / better name for the X Y Z "things" it would be much appreciated, thanks!

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