How do I deal with the problems of a fast side-scroller?

Posted by Ska on Game Development See other posts from Game Development or by Ska
Published on 2012-10-23T13:29:54Z Indexed on 2012/10/23 17:22 UTC
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I'm making a side scrolling airplane game and when I begin going very fast I begin to experience some problems as a player:

  • Elements are not distinguishable, like power-ups from bullets, etc
  • I start to feel dizzy and uncomfortable
  • There isn't enough time to see what's coming

How can I sort this out? Do I use less details in all the grahpics?

Tiny Wings has the same horizontal movement speed as in my game but it doesn't suffer from these problems. Are there any other really fast side-scrollers I could take as a reference?

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