How should I set up UDK with Git and CruiseControl?

Posted by Martin Sojka on Game Development See other posts from Game Development or by Martin Sojka
Published on 2012-10-23T15:55:36Z Indexed on 2012/10/23 17:21 UTC
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For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough and CruiseControl.NET can work off Git repositories. The bad news is that according to my searches, nobody has ever tried to do this.

Ideally, I'm looking for a step-by-step guide on how to set up such a development environment assuming more than one development computer, one central repository for the "master" branch, and one machine for building and packaging the binaries via CruiseControl.NET.


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