Algorithm to simplify building/structural meshes

Posted by morpheus on Game Development See other posts from Game Development or by morpheus
Published on 2012-10-24T20:12:43Z Indexed on 2012/10/25 23:17 UTC
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I am looking for an algorithm to simplify the meshes of buildings or similar structures.

EDIT: I had made a comment that Hoppe's algorithm tends to make meshes more and more spherical with simplification. But, I am not sure about it, so am deleting the comment. Buildings in contrast should tend to become more and more rectangular with increasing simplification. The D3DX extensions for D3D in version 9.0 (d3dx9.lib) used to have classes to do progressive mesh simplification. See:
http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/reference/d3dx/functions/mesh/d3dxgeneratepmesh.htm
http://msdn.microsoft.com/en-us/library/windows/desktop/bb281243(v=vs.85).aspx

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