LWJGL - OpenGL - Texture shading

Posted by Trixmix on Game Development See other posts from Game Development or by Trixmix
Published on 2012-11-02T09:55:11Z Indexed on 2012/11/02 11:19 UTC
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I want to use LWJGL to create a shader that all it does is change the color of the given texture. For example I tell it to draw the letter A using a sprite sheet then I can tell the shader to draw the letter in a certain color. How would you do something like this without needed to create different colored letter sprite sheets?

Task for the shader: Simply change all pixels to a certain color in the texture. Input: Color , texture. Output: it draws onto the screen the new colored texture.

How do i accomplish such a thing?

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