Developing an AI opponent for Monopoly

Posted by Bernhard Zürn on Game Development See other posts from Game Development or by Bernhard Zürn
Published on 2012-11-06T09:30:30Z Indexed on 2012/11/06 11:23 UTC
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i want to develop an AI opponent for the Board Game Monopoly. I want to implement the whole Game with Prolog (XPCE). The probability for a field on the Board being hit, can be computed with Markov Chains. I already know some "best practices" like "after 50% of the playing time it does not make sense to buy out of jail because in jail you get renting fees for your fields but you don't have to pay for other fields as long as you stay in prison". The interesting question always is: buy a streetfield ? buy houses / hotels ? how much ? so i think i would have to compute some kind of future liquidity .. does anyone know how to pack that into an algorithm or how to translate it to prolog ?

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