C# XNA: AI Engine?
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        Published on 2010-03-25T22:26:15Z
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            2010/03/25
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I'm developing a game with zombie running around in a swamp. I want AIs to have functionality like "chase this target" or "run away". A major stumbling block is pathfinding. Is there a good pathfinding/AI engine in XNA, or should I roll my own?
Does anyone have any experience with this: http://www.codeplex.com/simpleAI?
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