C# XNA: AI Engine?

Posted by Rosarch on Stack Overflow See other posts from Stack Overflow or by Rosarch
Published on 2010-03-25T22:26:15Z Indexed on 2010/03/25 22:43 UTC
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I'm developing a game with zombie running around in a swamp. I want AIs to have functionality like "chase this target" or "run away". A major stumbling block is pathfinding. Is there a good pathfinding/AI engine in XNA, or should I roll my own?

Does anyone have any experience with this: http://www.codeplex.com/simpleAI?

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