Player Movement DirectX

Posted by SullY on Game Development See other posts from Game Development or by SullY
Published on 2012-11-06T19:04:30Z Indexed on 2012/11/06 23:21 UTC
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I'm reading on a Book that's about Gamedevelopment with C++ and DirectX 9.

There is something that interrests me: It says that playermovements are increasing with the power of the CPU. Becouse a faster CPU will move the player with every frame ( better CPU = better FPS ) To bypass it, it says you have just to multiplicate time*movementfactor .

I'd like to know is there an another way to bypass it ?

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